A MEAL WITH NEAL

Neal is the real deal. He has nothing to conceal. We're sharing it all, piecemeal.

K: Can we get fried pickles?

N: Let's go! The pickles here are giant. They're crazy.

S: Actually? I was imagining like the tiny little wimpy ones..

N: Oh no, they're like.. [indicates with his hands]

Interludewhat's in his fridge

K: What've you been up to today?

N: I worked on updates to Infinite Craft. The updates did not go well.

K: What do you mean?

N: I was trying to replace the LLM that I'm using. The one I'm using right now is kind of old, really expensive, and not very efficient.

K: How did that change things?

N: I thought not that much. But as soon as I changed it, the Discord blew up. And I didn't even say anything! They've been playing so long that they're attuned in a way that I'm not. I reverted it because I got scared.

Visualsthread on Neal's phone

K: "The techs are no longer working." Whoa, whoa, whoa. Wait, what is "techs"?

N: That's just a term they invented for a specific hack. There's so much that I don't know. "Most importantly, the sim is now gone." I don't know what the sim is!

K: Do people have reactions like that to other games?

N: That one's the most intense. Internet Road Trip, too.

K: Why would people be upset there?

N: I can control the speed of the car, which Street Views get picked, how intersections work. People have tools that can see what's going to happen, so if I change the logic and their tools don't line up, they get angry.

K: Has anything else taken a life of its own?

N: For Absurd Trolley Problems, some researchers were like, we're going to do a paper on this.

VisualsAbsurd Trolley Problems paper

N: I made all the questions before I knew how anyone would answer. Some ended up being 90/10, and everyone was like, why was that even a question. I thought it was a moral dilemma…

K: Whoa, that reveals more about you, I guess.

N: There was one where you run over five crabs or a cat. Everyone was like, the five crabs. But there's five of them!

K: The crabs would be more satisfying to crunch.

N: It actually has crunch sounds now. A sound effects guy reached out and was like, this would be perfect for my skillset.

Interludeneal's fav sound effects?

K: Okay, now walk me through a typical day in your life.

Interludeneal's day?

N: [Neal's day – could be a time chart/dial if we want. Maybe take 'walk' literally. And get some silhouettes of him walking and make a fun visual aide.]

K: How does an idea for a game start? Do you have multiple ideas gestating, and if so, how do you keep track of them? What are some ideas you've scrapped in the past? Why? Are there any you might eventually revisit? What do you do when you're stuck?

N: [Neal brief description of Infinite Craft]

InterludeInfinite Craft process artifacts

N: [Neal brief description of Cursor Camp]

InterludeCursor Camp process artifacts

K: [What were the first things you did/made on the computer? How did you even get started with games?]

N: [Neal on his Scratch days]

VisualsScratch artifacts

K: What would you say is a significant game for you?

N: Team Fortress 2. The community aspect, and there was a whole economy behind it. I would come after school and start day trading, basically. You trade hats in the game and predict which ones will be popular. I made like 30 cents per trade.

K: Real money?

N: I mean, it's like an in-game currency, but yeah.

K: There's another one, EVE Online, that I've read a lot about but never played. It's such a steep learning curve.

N: The people who play it are insane about it. They have spreadsheets, and they'll use Jira sometimes to manage their clan and assign tasks.

K: That feels like whenever my friends are like, yo, let's play Overcooked. I don't want to work! Why are we working for leisure?

InterludeNeal reading/watching for leisure recs

K: In my head, I don't picture you at home playing games.

N: I feel like games have the best user interfaces.

K: But then you're studying them. What's the last long session of a game you had?

N: Recently I've mostly played indie games. I'm not binging a game, I guess, but they're five hour stories that play over like a game.

K: Why games/what kinds of games do you wish you could see more of?

N: Games have solved so many interaction problems that nobody else in web development or SaaS has.

InterludeNeal game recs

N: I'm so excited for you guys to play games. That's where I get like 90% of my inspiration.

S: Where's the other 10%?

N: Everything else.

K: Man, birth, death.

N: Philosophy, religion.

K: Pickles!

Interludefriend testimonials/guesses

K: Where do you draw a line of game versus just an interactive experience? Is Wiki Spy a game?

N: I wouldn't call it a game. There's no objective or goal.

K: Is Infinite Craft a game?

N: It's interactive, but I feel like it stops short of game. People could make it a game, but as it is, it's not a game itself.

K: So open world sandboxes wouldn't be a game?

N: Well, even Minecraft has a goal and an objective.

K: What about in the sandbox mode?

N: I would consider it more of a toy. Toys are open-ended, and games are like, accomplish this. It's actually a big controversy in the gaming community. There's this whole genre of what people call walking simulators. There's a story, you walk around, you kind of interact with things. Some people are like, we shouldn't consider these games because they're glorified movies.

Interludeneal playthrough gif

K: Are there any mediums/formats you're especially interested in exploring?

K: Have you thought about making physical games or a toy?

N: Sounds tough. In the long run.

K: Before the theme park you probably need something first.

Interludeneal merch plug?

K: [Is there something you're still trying to figure out when it comes to making games?]

Visualsreal neal photo

K: What question do you have for our next guest?